Coming out in paperback format.
Published by Flying Eye Books.
So much joy to be found within the pages of this inventive comic book, José Domingo transitions from fast paced panels to double page ‘search and find’ spreads with ease for maximum reader enjoyment.
The story follows the adventure of two main characters; you guessed it – Pablo & Jane. Bored one rainy day, they go in search of some excitement.
They end up on a time travelling hot air balloon which takes them into the Monster Dimension. Trapped by the evil master mind Dr.Felinibus, Pablo and Jane must navigate their way through terrifying landscapes – Horrid Hawaii, Lopsided London, Terrifying Transylvania and other such awful corners of the Monster Dimension.
Published by Flying Eye Books.
Draw, colour and sticker your very own superhero comic books! Make your superheroes – or even yourself – the stars of each super adventure!
The book contains 10 exciting 8-page comics to draw, colour and complete. Each adventure has super story prompts to start you off – and the rest is up to you! You can even pull them out, put them together and give them to your friends to read.
Also includes 6 activity sheets on how to create and draw your superheroes and supervillains, and over 100 fantastic stickers to add to your stories.
- Published by Laurence King
My new favourite book.
I have been using it for the last 2 weeks during guided reading at school. The kids love it. The mix of pages with type, double page spread illustrations and dream sequence comic book illustrations make this book particularly special.
The book is about Jim, a young boy with a life threatening illness. Jim needs surgery. He is terrified. His dreams take him to some dark, frightening places. The magicians and child entertainers from the hospital become rabbits operating on him with giant saws and boxes. The surgery lights above the operating table morph into mechanical spiders. He becomes lost in vast labyrinths.
Fortunately for Jim, help arrives in the form a kind nurse from Africa called Bami. She tells him to search for his finder animal in his good place. The next night Jim is confronted with a lion. At first Jim feels threatened by the majestic animal, but Bami reassures him and offers him her ‘don’t run stone’. This becomes very useful to Jim. The lion, his finder, helps save Jim from his terrifying dreams.
The book has been masterfully adapted and re-imagined by Alexis Deacon, whose skill as a storyteller and as an illustrator, make this already beautiful story something to be truly treasured.
I have already bought 3 more copies in hardback, one for myself and 2 for gifts.
Also, there are some lovely hidden gems for the avid reader to find.
This weekend – Saturday 20th June – Sunday 21st June
Founded in 2012, ELCAF’s aim is to introduce and celebrate both small press publications and the dynamic community of individual artists and collectives that are pushing the boundaries in comics, illustration, graphic and sequential art here in the UK and abroad. Each year ELCAF has seen an incredible growth; larger venues, more exhibitors, and a greater number of people coming through the doors.
Q1: How did you get the Nobrow 17 x 23 gig?
It was pretty sudden – I was tabling at ELCAF 2013 and I ended up
chatting a bit to Alex Spiro, one of the two guys that founded the
company. Then a few months later I got an email pretty much out of the
blue from Alex talking about how they wanted to do some more books in
the 17×23 series and asking me to pitch a few story ideas. Prior to this
I’d been selling my own self-published stuff at conventions for a couple
of years beforehand, so I already had a few finished stories under my
belt. Also, if I was ever at a convention where nobrow had a stand I’d
make a point of going over and saying hi! I have no idea if that
actually contributed to them wanting to collaborate with me though.
Q2: Which comics from the 17 x 23 series do you own?
Do you have a favourite?
I owned a few of the original bunch and I’ve been buying all the new
ones as they come out. It’s really cool to see the diversity of styles,
both in the art and the narrative! I’d really struggle to pick an
absolute favourite… I dig Jen Lee’s stuff a lot; I really admire her
use of colour in particular. Plus as an animator I can really see that
capability in her drawings – I mean it’s always amazing to see her
characters in motion, but even in her static work I like the way she
constructs them out of these really simple, readable shapes but they
still have tons of character. I’d love to be able to draw like that.
Q3: I love the pixelated artwork in your comic The Hunter
– why did you choose this approach?
I started getting into pixelart a few years ago during a period
where I was really frustrated with my art in general and I wanted to get
back into a way of working that I actually enjoyed. Working at a
pixel-level is very satisfying for me because it’s pretty much the
highest degree of control you can have over a 2d image that’s on a
screen, and I like having a lot of control over the way stuff looks.
There’s also something really paradoxical about seeing it in print, but I
quite like that. Sometimes people mistake it for a printing error, which
I decided to use the pixelart method for The Hunter partially because I
wanted it to be a fun thing to work on, something I’d enjoy. It also
struck a weird, videogamey chord with the story – it made me think of
games like Pokemon or Monster Hunter where some players obsessively task
themselves with “100% completion” – meticulously achieving every goal
possible, often investing hundreds of hours. It felt like the story was
about a similar kind of obsession, like this guy equates the goal of
living a fulfilled life with completing a bunch of videogame quests.
If anyone’s interested, style-wise my two main influences with the
pixelart are Paul Robertson and the anonymous Japanese game dev who
calls himself “Pixel” (maker of the game Cave Story, which I’d highly
Q4: I stumbled across your blog Dungeons and Drawings,
can you tell us about it and how it came about?
I played D&D (Dungeons & Dragons) with some friends once or twice
when I was a kid – it’s a real eye-opener of a game, like you just start
playing it and you realise you can do pretty much whatever you want. It
really blew my mind at the time! I picked it up again with some friends
at uni, getting into it on a more creative level, writing stories,
designing characters etc. When we finished uni in 2010, Blanca
(Martinez, my girlfriend & the blog’s co-creator) and I started coming
up with ideas for personal art projects that we could work on (since we
were finding it hard to find freelance work at the time and we wanted
something to do). We’re both super into RPGs (she even more so than I)
and we came up with the idea to start this art blog where we post our
own redesigns of classic fantasy RPG monsters. I think she came up with
the name and it stuck! The inspiration came from our memories of looking
at the Monster Manual as kids, and the fun of endlessly leafing through,
comparing power levels and picking favourites. We published a book last
year and our currently working on a follow-up, so hopefully people can
get the same sort of satisfaction from our stuff!
Q5: Which illustrators inspire you?
Quite a few at the moment. At random: Rebecca Sugar, Jonathan Djob
Nkondo, Thomas Wellmann, Matthieu Cousin, Valentin Seiche, Masaaki
Yuasa, Boulet, Jillian Tamaki, Josceline Fenton, Ben Sears, Kim Sloane,
Q6: What’s next for Joe Sparrow?
Right now I’m actually directing an animated short, a little cartoon
bio of Mozart, that should be out later this year. It’s been a lot of
fun to research, and music is probably a pretty close second to art in
my life in terms of interests so I’m really looking forward to seeing
what I can do. After that I want to get back to comics and do something
a little larger-scale. I’d like to write a story that’s more about the
characters than anything else (I feel like a lot of my stories are just
“stuff happening”, there isn’t much of a character element to them).
Anyway, lots of plans!
I spent 4 years at Art School – the characters in this graphic novel certainly reflect the kind of people and experiences I remember.
I thoroughly enjoyed this book.
”Daniel Stope is a small-town guy who dreams of becoming an artist. His enrolment at art school and consequent move to the city opens up a world of exciting possibilities. Unsurprisingly, Daniel struggles with his newfound independence – the difficulties of dating and making new friends in the big smoke. This new graphic novel by the exciting young illustrator Jamie Coe is a visually powerful tale. Coe’s penchant for films and visual story-telling manifests itself in his expert ability to craft beautifully structured and atmospheric illustrations.”
Published by Nobrow
I’d love to take a walk around the inside of your head; I imagine it would be like a journey through The Beatles’ Magical Mystery Tour. How did you come up with the idea for Moonhead & the Music Machine?
Victor Hussenot, the creative talent behind the Nobrow graphic novel The Spectators. Victor studied the Fine Arts in Nancy (France) and now lives and works in the capital, Paris.
Q1: Where did the concept for The Spectators come from?
The idea of Spectators came from the identification of a link between several stories I had written. I realised all my thoughts were based on the observation of a town.
Q2: Your artwork is spectacular, can you describe the process?
Thank you! I worked in several stages. First text then the storyboard, then I pencilled boards. Only at the end did the realization of watercolour appear on the final boards. But I wanted all the stories to be connected visually as well. That is why the person embodies each role, the mind / actor. The true character of the story is his shadow,
Q3: What’s next for Victor Hussenot?
I am preparing a comic that will be a reflection on time … And following the comic book output in Chronicles “The Land of lines”.
Q4: Where do you find your inspiration? Which illustrators do you admire?
The inspiration of my life come mainly from questions I ask myself about the world, about life. But also of philosophy, film, comics and illustration.
I am greatly influenced by Albert Camus or in other areas, Eric Rohmer, Bergman, Fritz Lang, for example. Or, André Juillard Francois Ayroles, the publishing house “The association”.
Check out these photographs of Victors creative process – there are some lovely imagaes of early sketches.
A Dystopian World where Mad Max meets Robocop
During the end of days, all technology and robotics were locked underground in what has become known as the Cyber Realm. The oppressive leader now uses this technology to control the population.
Coming soon – published by Nobrow as part of its 17 x 23 series.